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Attic Investigations Club
  • HOME
  • Table of Contents
    • Chapters
      • Marry your BEST friend
      • Sequoia
      • Grandmother's Castle
      • Cake Bake, Sleep Over
      • Attic Investigators
      • Who, What, When, Where
      • East Overshoe
      • Mustang in the Barn
      • Discombobulation
      • Bedtime Lessons
      • Celestia
      • Mysterious Script
      • Secret Room
      • Protect the Puffins
      • Thing-a-ma-jig & Which-a-ma-callits
      • Nooks full of BOOKS!
      • Bubble Room
      • The Guardian
      • Odd Ouija
      • Search for Answers at the Library
      • Coddiwomple
      • Chapter 19
      • Chapter 20
      • 2nd Challenge, the second room
      • Hope, Faith, Charity
      • Chapter 23
      • Chapter 24
      • Chapter 25
      • Chapter 26
      • Chapter 27
      • Chapter 28
      • Chapter 29
      • Chapter 30
      • Chapter 31
      • Chapter 32
      • Chapter 33
      • Chapter 34
      • Chapter 35
      • Chapter 36
      • Chapter 37
      • Bob's your Uncle, Jaimie's your Aunt
      • Bubbleverse Worlds
      • Mystery in the Steamer Trunk
      • A Verona Mystery
      • Mystery Puzzle Boxes
      • Valley of Trolls
      • Chest and the Key
      • Felix Pickles Cheshire Cheese
      • The Book of Mysteries and Investigations
      • Rat and Parrot
      • The Shadow People
      • Save the Tawny Frogmouth
      • Tiger Lily and her Pajamas
      • Peanuts for Stella
      • Mysterious Key
      • Banned Bunnies
      • Chip and Mimi
      • Sister Rose and Rabbi Shapiro
      • Nanny Doll Collection
      • Limpy and Stimpy
      • Mr. Jones and Mr. Jenkins
      • Bread in a Bag
      • The Majestic Chest
      • The Crystal Cave
      • Grumpy King
      • Mad Hatter Bunny
      • Mrs. Crabernathy
      • Gobbledegook
      • I Remember
      • Pudding
      • Kumbaya
      • Milky Way Galaxy
      • Oh Fudge
      • Phase Two
      • Women in History
      • Sword in a Stone
  • Alien Earthlings
    • Bee Humingbird
    • Mantis Shrimp
    • Aye-aye
    • Axolotl
    • Jerboa
    • Murder of Crows
    • Greenland Shark
    • Narwhal
    • Platypus
    • Pink Fairy Armadillo
    • Pangolin
    • Tawny Frogmouth
    • Shoebill
    • Bullet Ant
    • Naked Mole Rat
    • Saiga Antelope
    • Hickory Horned Devil
    • Honduran White Bat
    • Scaly-Foot Snail
    • Kookaburra
    • Humphead
    • Nautilus
    • Aardvark
    • Jesus Lizard
    • Bewitching Mason Bees
    • Giant Manta Ray
    • Sea Angel
    • Mandrill
    • RED Fire Ant
    • Budapest Short-Faced Tumbler
    • Blobfish
    • Elephant Shrew
    • Colugo
    • Frigate Bird
    • Manatee
    • Tenrec
    • Tasmanian Devil
    • Sea Cucumber
    • Dumbo Octopus
    • Sea Bunny
    • Sea Pig
    • Angler Fish
    • Sunfish
    • Sea Spider
    • Tree Kangaroo
    • Poodle Moth
    • Immortal Jellyfish
    • Star-nosed Mole
    • Bald Uakari
    • Blue Whale
    • Kakapo
  • Be all YOU can be!
    • DIRECTORY
    • Astronaut Collins
    • Suffragettes
    • Stars are...
    • Frequency Hopping
    • The Bi-Plane Pilot
    • Her Deepness
    • Human Computer
    • Daughter of the Dragon
    • Rosie the Riveter
    • Toshiko Akiyoshi
    • Louisa May Alcott
    • Maria Tallchief
    • Susan B. Anthony
    • Sojourner Truth
    • Katharine Graham
    • Ruth Bader Ginsburg
    • Indira Gandhi
    • Golda Meir
    • Taylor Swift
    • Estée Lauder
    • Maryam Mirzakhani
    • Sacagawea
    • Catherine the Great
    • Mother Teresa
    • Amilia Earhart
    • Princess Diana
    • Rosa Parks
    • Marie Curie
    • Ada Lovelace
    • Margaret Hamilton
  • Things, Bits & Bobs
    • Wilhelmina's Wardrobe
      • Delilah's Dress
      • Umbrella
      • Wellies
    • Trudi's Steamer Trunk
      • Dolly's Doll
      • Bobby's Baseball Glove
      • Jeanne's Red Jacket Skates
      • Eddy's Teddy Bear
      • Christmas Ornaments
      • Quack !
      • Photo Album
      • Jacks
      • The Rose
      • Leica Camera
      • Passport
      • Italy Map
      • Cap Gun & Holster
      • Recipe Box
      • Love Letters
      • Tea Set
      • Lost Keys
      • The Journal
    • Tippi's Typewriter
    • Patty's Painting
    • Hollie's Horsey
    • Chester's Chess Set
    • Rodolfo's Golf Clubs
    • Frank's Fishing Rod
    • Chugga Chugga Choo Choo
    • Molly's Doll House
    • Susan's Sewing Machine
    • Verona Street Sign
    • Metal Detector
  • Odd Relationships
    • Goby and Pistol Shrimp
    • Woolly Bats and Pitcher plants
    • Clown Fish and Anemones
  • Words of Wisdom
    • The COSMOS
    • Yinyang
    • Confucius
    • ZEN
    • Tree of LIFE
    • Practice = Happiness
    • Friendship
    • Buddha
  • Solve the puzzel
  • Chit-Chat
  • CONTACT
Attic Investigations Club

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Chapter 12


Thing-a-ma-jigs
Which-a-ma-callits 


The sisters were bored as usual.The only place in their minds was the attic with all of its mysteries. Molly had nothing to do on a rainy Saturday afternoon. Molly decided to explore the attic with her sisters, hoping to find something interesting. Molly opened the door to the attic and her sisters follwed. 

Molly opened a box and found some old books and magazines. Molly opened another box and found some clothes and toys. Molly opened a third box and found something that made her curious. It was a metal device with wires, buttons, dials, and a small screen. It looked like a gadget from a sci-fi movie. They wondered what it was and what it did.

Molly picked it up and examined it. There was a label on the back that said "Thingamajig". Alice pressed a button and the device beeped. The screen lit up and displayed some numbers and symbols. The sisters didn't understand what they meant. Molly pressed another button and the device made a whirring sound. A small antenna popped out of the top and started to rotate.

Molly felt a tingling sensation in her hand. She dropped the device and it fell on the floor. The screen popped up and the device said in a robotic voice: "Searching for whatchamacallit. Please stand by."

The three of them were startled. They didn't know what a whatchamacallit was, but Molly had a feeling it was something important. Molly picked up the device again and looked at the screen. It showed a map of her neighborhood with a blinking dot on it.

"Whatchamacallit located," the device said. "Distance: 0.5 miles. Direction: north-east."

They were intrigued and wanted to find out what the whatchamacallit was and why the thingamajig was looking for it. They decided to follow the map and see where it led them.

The three put on their raincoats and boots, grabbed umbrellas, and headed outside. Molly took the thingamajig with her, holding it in front of her like a compass. The three sister's with their new nicknames Hope, Faith and Charity walked along the street, following the direction of the blinking dot.

They passed by houses, shops, parks, and schools. They saw people walking their dogs, riding their bikes, or driving their cars. They wondered if they knew about thingamajig's and the whatchamacallit's, or if they were just ordinary things that only the device could see.

The sisters reached the edge of her neighborhood and crossed a bridge over a river. The thingamajig beeped faster and faster as they got closer to the whatchamacallit.

"Whatchamacallit approaching," the device said. "Distance: 0.1 miles. Direction: straight ahead."

Molly looked ahead and saw a large building with a sign that said "Museum of Science and Technology". Molly had never been there before, but Molly had heard that it had many exhibits about space, robots, dinosaurs, and other cool things.

They walked towards the entrance of the museum, wondering if the whatchamacallit was inside or outside.

"Whatchamacallit detected," the device said. "Distance: 0 feet. Direction: right in front of you."

They stopped and looked around. Molly didn't see anything unusual or out of place. Molly saw people going in and out of the museum, carrying tickets or souvenirs.

Molly looked at the thingamajig again and saw that the screen had changed. It no longer showed a map or numbers or symbols. It showed an image of something that looked like a metal sphere with spikes on it.

"Whatchamacallit identified," the device said. "Name: Sputnik 1."

They gasped. Molly recognized the name from her history class. Sputnik 1 was the first artificial satellite to orbit the Earth, launched by the Soviet Union in 1957.

Molly looked up at the museum sign again and saw that there was a small plaque below it that said "Sputnik 1 Replica".

Molly realized that Molly had found the whatchamacallit: a replica of Sputnik 1 that was displayed outside the museum as part of an exhibit about space exploration.

Molly felt a surge of excitement and wonder. Molly had just discovered something amazing with the help of a mysterious device.

They wondered how the thingamajig knew about Sputnik 1 and why it wanted to find it.

Molly wondered who made the thingamajig and where it came from.

The attic detectives wondered what else it could do and what other secrets it could reveal.

Together they decided to keep exploring with the thingamajig, hoping to find more thingamajigs or whatchamacallits along the way.

The three sisters smiled as they entered the museum, holding the device in her hand.

The three felt like they had just begun an adventure.


The Thingamajig

Professor Jenkins was known throughout the kingdom for his incredible machines and devices, and people came from far and wide to witness his creations.

One day, Professor Jenkins had a breakthrough. He had invented a machine unlike any other, which he named the Thingamajig. The machine was incredibly advanced, and it had the power to do things that no other machine could do. However, when Professor Jenkins tried to write down the instructions for how to use the Thingamajig, something strange happened.

No matter how hard he tried, every time he wrote down the instructions, they came out as a jumbled mess of nonsense. The words were all jumbled up, and they made no sense at all. It was like the instructions were written in a strange language that nobody could understand.

Professor Jenkins was frustrated but undeterred. He spent months studying the machine, trying to decipher how it worked. He tinkered with the gears and levers, and eventually, he figured out how to make the machine work. It was an incredible breakthrough, and people marveled at the incredible abilities of the Thingamajig.

However, as time went on, people began to forget how the Thingamajig worked. Nobody could remember the instructions, and even the notes that Professor Jenkins had left behind were indecipherable. The machine became a mystery, and people stopped using it altogether.

Years went by, and Professor Jenkins passed away, taking the secret of the Thingamajig's instructions with him to the grave. The machine lay dormant, forgotten and unused, until one day, a young girl named Emily stumbled upon it in a dusty old workshop.

Emily was fascinated by the strange machine, and she spent hours tinkering with it. She tried to read the instructions, but they were all gobbledygook, and she couldn't make sense of them at all. Undeterred, Emily continued to experiment with the machine, trying different things until, finally, it sprang to life.

The Thingamajig whirred and hummed, and lights flickered on and off. Emily was amazed by its incredible abilities and knew that she had stumbled upon something truly special. She spent years tinkering with the machine, trying to understand how it worked and how to make it do even more incredible things.

Eventually, Emily became known as the inventor who had unlocked the secrets of the Thingamajig. She had taken a machine that had been forgotten and made it into something incredible, all without needing to understand the gobbledygook instructions that had stumped everyone else before her.


***

Jack and the Thingamajig

Jack always loved to tinker with machines. One day, he stumbled upon a strange contraption in his grandfather's attic. It was a mysterious Thingamajig with gears and levers he had never seen before. Jack was fascinated by it and started tinkering with it.

As he was trying to figure out how the Thingamajig worked, his grandmother came in and scolded him for making a mess in the attic. Jack quickly tried to explain that he had found something amazing and showed her the strange device. His grandmother, who was not a fan of such "rigmarole," rolled her eyes and dismissed it as just a useless gadget.

Undeterred, Jack continued tinkering with the Thingamajig every chance he got, often staying up late into the night to work on it. He discovered that the device had incredible powers and could do things that no other machine could. However, he soon realized that the Thingamajig needed a special type of fuel to function properly.

Jack spent months searching for the fuel, but all his efforts were in vain. He even consulted with experts in the field, but they too were unable to help him. Eventually, Jack gave up on his search and resigned himself to the fact that the Thingamajig was just a fascinating but useless piece of machinery.

Years went by, and Jack grew up to become a successful engineer. One day, while attending a conference, he met an old colleague who had been researching a rare type of fuel that could power advanced machines. Jack immediately thought of the Thingamajig and asked his colleague for more information. To his surprise, the fuel his colleague had been studying was exactly what the Thingamajig needed.

Jack rushed back home and retrieved the device from his grandfather's attic. He poured the fuel into the Thingamajig and turned it on. The machine sprang to life, and Jack was amazed by its incredible abilities. He had finally unlocked the full potential of the mysterious Thingamajig.

From that day on, Jack was known as the engineer who had discovered the true power of the Thingamajig. His grandmother, who had once dismissed the device as a mere "rigmarole," was now proud of her grandson's incredible accomplishment. And Jack knew that he owed it all to the mysterious machine that had fascinated him since he was a young boy.

***

Molly, Holly, and Dolly discover Jack's story
One day, after reading a story about their distant cousin Jack and the mysterious Thingamajig machine, the sisters decided to ask their grandmother if she knew anything about it.

"Grandma, do you know anything about a machine called the Thingamajig?" asked Molly.

Their grandmother smiled knowingly. "Why yes, I do know a thing or two about the Thingamajig," she replied.

The sisters eagerly gathered around their grandmother as she began to tell them the story of how she first heard about the mysterious machine.

"It was a long time ago, when I was just a young girl," began their grandmother. "I was visiting my aunt and uncle's farm in the countryside. They had a hired hand named Joe who was a tinkerer. One day, he came across a strange machine that had been abandoned in a nearby field. It was unlike anything he had ever seen before, and he couldn't resist taking it apart to see how it worked."

The sisters were fascinated by the story and listened intently as their grandmother continued.

"Joe spent many months tinkering with the machine, trying to figure out how it worked. He discovered that it had incredible powers, but it needed a special type of fuel to operate. He searched high and low for the fuel but was never able to find it."

"Did he ever figure out what the machine was for?" asked Holly.

"Not exactly," replied their grandmother. "But he believed that it had been created by a brilliant inventor who had intended it to be used for a great purpose. Unfortunately, without the fuel, the machine remained a mystery."

The sisters sat in thoughtful silence for a moment, considering the strange and mysterious Thingamajig machine.

"Grandma, do you think we could find the fuel and make the machine work again?" asked Dolly.

Their grandmother chuckled. "Who knows, my dear. Perhaps one day you will stumble across the fuel and unlock the secrets of the Thingamajig. Anything is possible if you put your mind to it."

The sisters smiled at each other, feeling inspired by their grandmother's story. They knew that they had a lot to learn, but they were excited to explore the world and see what mysteries they might uncover along the way. And who knows, maybe one day they would be the ones to discover the fuel that would bring the mysterious Thingamajig back to life.


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Grandma's attic has many years of stories and mysteries.

Holly, Dolly and Molly's parents are missing... The three sisters vow to someday solve the mystery of their parents' whereabouts.
The answer is somewhere in the attic.

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